Like with Koei, several other now-famous Japanese companies such as Enix, Square and Nihon Falcom also released erotic adult games for the PC-8801 computer in the early 1980s before they became mainstream. On the other hand, some writers, like Naoki Miyamoto, considered the Yakyūken (1981) produced for Sharp MZ computers by Hudson Soft to be the first Japanese adult game.
WHAT IS EROGE SOFTWARE
It became a hit, helping Koei become a major software company. That same year, Koei released another erotic title, Danchi Tsuma no Yuwaku ( Seduction of the Condominium Wife), which was an early role-playing adventure game with colour graphics, owing to the eight-color palette of the NEC PC-8001 computer. In 1982, Japan's Koei, founded by husband-and-wife team Yoichi and Keiko Erikawa (and later known for strategy video games), released the first erotic computer game with sexually explicit graphics, Night Life, an early graphic adventure game for the NEC PC-8801. My journey is still far from over, but it occurred to me the other day that I have played literally hundreds of HRPGs and could write a “here’s 100 HRPGs I played and liked” kind of thing, which I immediately did.Eroge often feature anime and manga-style graphics.Īn eroge ( エロゲ or エロゲー, erogē pronounced a portmanteau of erotic game エロチックゲーム, erochikku gēmu) is a Japanese genre of erotic video game. As you can imagine from the title of this article, the following 3 years have been a chaotic storm where I rushed to play all the HRPGs of the past that looked good to me, as well as all future releasing titles which interested me. That all changed when a certain soon to be revealed title in 2017 appealed to my tastes so much that I broke my vow and played an HRPG again. It’s such a deadly combination for me that I sealed HRPGs off for 5 years after my initial bout in 2012, knowing that if unrestrained my addiction would become all-consuming. The fast-paced gameplay, constant gratification with early to access porn, and endless variety of games is one hell of a combination. I’ve been a fan of HRPGs since I first played one in 2012-ish, but to me HRPGs are also a curse – when I start playing one, it dominates my day, and if I’m not careful I can spend weeks at a time doing nothing but play HRPGs. Hello and welcome to my list of 100 HRPGs. Continue reading “蛇足: How Did This Get Made? No, seriously, how the fuck did this get made?” → Regardless of how you feel about Sakuraba’s work, I hope the fact that a game as ambitiously unsellable as Dasoku could even be made today can inspire some optimism toward the modern eroge market. Dasoku represents a truly insane gambit that I expect to be divisive even among its already very niche demographic (die-hard fans of a six-year-old guro nukige, which itself was already a hard sell) and it’s difficult to believe it even exists at all. But precisely because of this, Sakuraba is able to create something unique, creative, engrossing, unpredictable and incredibly funny.
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At face value, it could uncharitably be called a bastardisation of everything Dasaku stood for.
![what is eroge what is eroge](https://cm.blazefast.co/05/8e/058e6382471f2be4271cea033d25151c.jpg)
Instead it subverts, perverts and even openly parodies its predecessor.
![what is eroge what is eroge](https://i2.wp.com/operationrainfall.com/wp-content/uploads/2015/08/Header.jpg)
See, Dasoku recognises the folly of trying to meaningfully build on a story as complete as Dasaku’s. Written and planned by Sakuraba Maruo as an official pseudo-sequel to his infamous 2014 title 駄作 (Dasaku, published by a different brand named Cyclet one of my personal favourite eroge ever), Dasoku had pretty big shoes to… not even attempt to fill. Waffle’s 蛇足 (Dasoku) ended up being one of my favourite new eroge releases of 2020.